I believe that conducting ethical archaeology includes taking an active interest in public education and accessibility. Democratizing the discipline means emerging from ivory towers and engaging with non-archaeologists. We have a responsibility to acknowledge the communities within which we conduct our research and a responsibility to be inclusive.
okanagan Colab pop up: the amp lab 2018
The Negative Heritage team was proud to take part in the first Okanagan CoLab pop up event featuring The AMP Lab at UBCO. Alongside the SpokenWeb project, we created original activities to engage and educate members of the shared workspace community on contemporary heritage issues. For this event, we featured three pilot case studies for The Negative Heritage Mapping Project and a hands-on trivia game related to archaeology more broadly.
3D Photogrammetry for Scientific Documentation of Cultural Heritage,
Click for more information on the Big Dig!
Cal academy time capsule Nightlife 2015
I was a volunteer and co-collaborator of the Time Machine game held at the Stanford Archaeology Center table at the California Academy of Sciences during one of its NightLife events. Intended as an educational activity for adults, Time Machine tested participants' knowledge of cultures and the human past by asking them to place various objects and artifacts in chronological order and to identify their provenience. Learning objectives included: 1) Archaeology comprises the entirety of the human past across time, from prehistoric to historic. 2) There is no uni-linear cultural evolution through time, that is, the material culture does not reflect a progression of “primitive” --> “civilized”. 3) To question stereotypical assumptions about various regions and cultures in the world.
Çatalhöyük Community day 2012
I was a co-organizer of the children's activity area at the 2012 Çatalhöyük Community Day at Çatalhöyük in Turkey. Each year, people from one of the local villages are invited to a barbeque with dancing and musical performances. In 2012, we decided to create a kids zone as often the children are left to sit for hours with nothing to do. Children were able to recreate some of the infamous iconography at the site such as the red hand prints, stamp seals, and wall paintings.
Stanford archaeology center's big dig! 2010-2012
I was a volunteer, flyer designer, and member of the curriculum development committee of the Big Dig!. This outreach program run by the Stanford University Archaeology Collections and Stanford Campus Archaeology brought local elementary school classes to campus to participate in a simulated excavation. Students excavated, screened, and interpreted groups of artifacts. They also participated in a lab work section which included tasks such as measuring and drawing artifacts.